Batman: Arkham Asylum Review

Is Arkham Asylum the best Batman game ever?

Review Opinion
By Shadowelfz - Sep 01, 2009 12:09 PM EST
Filed Under: Video Games

Yes. Yes it is. Over the years Ive played just about every Batman game ever made, and I have fond memories for a few of them (such as Batman Returns and Batman: The Animated Series for the Super Nintendo). None of them, however, really ever captured the essence of Batman. They were, for the most part, just plain-old beat-em-ups where the only strategy involved was trying to conserve your Batterangs for boss battles. Arkham Asylum changed all that.

Finally, we're given a game where Batman can be Batman; equal parts detective, sneaky ninja and martial artist. While other games tended to ignore the first two aspects, Arkham Asylum features a balance of all three (it should be noted that Batman Begins tried this too... just not anywhere near as effective as Batman: AA). You spend an equal amount of time following evidence trails, sneaking in shadows, and kicking Jokers thugs teeth in. This also means you get to use Batmans greatest weapon; his own mind. In other games you can run up on a gang of thugs with guns, no matter how numerous or well armed, and can walk away with but a few scratches. Not so in Arkham Asylum; two thugs with machine guns can take you down. This means you have to use your brain for a change, slowly and meticulously taking each enemy down. You'll need to think out your strategy and use patience, just like Batman, and I applaud Rocksteady for getting it right.

Now, onto the review itself. Batman: Arkham Asylum is a fantastic game that excells in each area. Utilizing the Unreal 3 engine, the developers greated a dark, lurid setting for Batman to explore. Arkham Asylum is a strange hybrid of old, crumbling architecture and high-tech security. All the walls, buildings, and furniture look worn and decripit, a deep contrast to the shiny metal and LCD glows of the technology build around it. This creates a cool, almost creepy atmosphere in the vein of BioShock or even Resident Evil. No detail is spared on character models, either. Joker, Ivy, Scarecrow and especially Batman look larger than life.

The sounds are just as good, filled with riling music that adds perfectly to the sountrack. Best of all is the voice work; Kevin Conroy and Mark Hamil reprise their roles as Batman and Joker, repspectively, with impressive voice work from the rest of the cast. From the Riddlers ever constant condescending remarks, Killer Crocs harsh rasp Poison Ivys seductive tone, each character is brought to life. Even the common guards act and talk differently, some imploring their allies to work together while others go off on their own, determined to bring down Bats by themselves. I've rarely seen enemy AI act so convincing before.

The gameplay is equally as good. The controls may seem a bit odd at first (at least for the 360 version I played), they quickly become intuitive and work very effectively. As stated earlier, there is a good variety of stealth, detective, and combat missions, all of which flow fluidly into one another so I never found myself board by even the most menial tasks. If found the detective vision rather neat; not only can you follow footprints, DNA and other evidence trails, you can look for weak spots in your surroundings and tell which guards are armed or not. Thus, Detective vision becomes crucial to devising any strategy. All the gagets are fun to use, and jumping between them during tight situatins isnt very hard. The combat system also works beautifully, even matter than the Assassins Creed style combat it was modeled after. You can beat up your enemies while easily countering the attacks of others in a series of awesome animations. Though you can beat a lot of arse, your enemies typically get up two or three times unless you perform a 'takedown' action. Ultimately, this means while you beat the crap out of your enemies, its easy for them to get up and overwhelm you, making each battle a challange.

Storywise, Arkham Asylum feels like a real Batman story. The Joker tricks Batman into catching him, escapes, and tries to befuddle and demoralize his enemy while hatching an insidious plot behind their backs. I wont ruin any surprises, but as always, things are more than what they seem, and Batman finds himself in a dangerous, winding situation that seems to have no end. It should be said that a lot of plot twists keep the game fresh. There were times I thought I was going to, say, fight Killer Croc only to wind up in another Scarecrow level, or confront Ivy and end up fighting Harly Quinns goons.

As for the bad... there isnt much. The game is a bit short, but not as short as some make it out to be. The environments are kind of restricting (think of how you had to run between the three cities in Assassins Creed), though the game added a lot of depth to Arkham Asylum. Also boss battles are few and far between, with others being reduced to fighting a bunch of enemies while the boss is in the background. Thats kind of a let down. I dont understand why the developers wouldnt allow you to slug it out with some of your enemies... but whatever. The game excelled in every other aspect so lets not look a gift horse in the mouth and enjoy the game for what it is; the Best Batman game ever. Period.

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Shaman
Shaman - 9/1/2009, 1:15 PM
Good review! I agree, it is the best Batman game ever. But the grounds could have been bigger, giving you more of a free-roaming experience instead of incorporating a shitload of needless details in the environment.

For the sequel:

They could use the same mobility as what InFamous used. You didn't need to web sling anywhere. You could glide with static electricity and Batman glide's better than anybody! Batman could use his cape to glide off air currents and soar through the city. He could grapple everywhere to pull himself off the ground. You would have bat claws on your gloves to climb any building like you could do in InFamous. You could use shadows like "Manhunt" to become semi-invisible and hide till the heat wares off when you're spotted (kinda like Assassin's creed as well). The cops could be after you as much as the criminals so it would prove very challenging. And you could have a remote button to call the batmobile to you when you need to cross over lenghty distances that would take too long to glide. The car controls could be similar to grand Theft Auto. And the character could move just like in Tenchu. The controls were so fast and smooth you felt practically limitless when using Ayame. It would be the very best game ever made!!!
Shadowelfz
Shadowelfz - 9/1/2009, 1:32 PM
Thanks! Couldnt agree with you more on that, Shaman. That game would be my dream come true :)
Godl1ng
Godl1ng - 9/1/2009, 3:27 PM
yeah, and the sequel's soundtrack would consist of music from the white album

blackbird=batman
honey pie=joker
piggies=batman's struggle with law enforcement as a vigilante
everybody's got something to hide...=bruce wayne
catwoman=sexy sadie/why don't we do it in the road
deadshot=happiness is a warm gun
kgbeast=back in the u.s.s.r.
yada yada

i think it would be better as a prequel

and there would be multiple entrances to the batcave that open up as you progress. the time it takes for the bat-mobile to pick you up is relative to where you left it last. you can free roam and pick up petty thieves and muggers when ever you feel like it. you have to go and save robin and or batgirl when they let out a distress signal. you can go to arkham island whenever. there are high speed chases, and sequences where you dawn the bat suit, and the gliders used to chase firefly or man-bat. by the end of the game you accumulate all of the batman vehicles. when you play as joker in this version, you get a lowrider instead of the batmobile and conduct heists and roberies... i can go on forever...
CRITIC17
CRITIC17 - 9/1/2009, 4:35 PM
Great idea Shaman!!!
answer
answer - 9/1/2009, 6:09 PM
Great Review!!

I am just about to finish it! My main problem is that I want to get all the riddlers trophies and stuff but as I knew I was going into the final battle (It might not be but I'm sure it is) I only had about 80% of them and couldn't be bothered traping around to get them all! Maybe I'll get some free roaming once it's all over!!

Awesome idea Shaman!! Wonder how thet could make a game so awesome and still have a big long story and a huge roaming area that it wouldn't fit on one disk!!
Godl1ng
Godl1ng - 9/1/2009, 6:13 PM
gta iv, inFamous, prototype, metal gear solid four, battlefield bad company, and mag all fit on one disc... one ps3 disc...
Shaman
Shaman - 9/2/2009, 9:18 AM
Great idea Godling and yes, PS3 could support it on one disc. Personally though... i never minded having to switch discs on my PS-One. But i know most hated it.
Shadowelfz
Shadowelfz - 9/2/2009, 12:44 PM
Yeah switching discs is a small price to pay for having the Perfect Batman game ;)
TheMyth
TheMyth - 9/2/2009, 8:16 PM
Disc switching never bugged me. I am a fanatic of the Final Fantasy series as well, the original PS1 games had 3-4 discs each, small price to pay for an expansive and enduring story providing hours and hours of gameplay.
Shaman
Shaman - 9/3/2009, 11:22 AM
3 words... LEGEND OF DRAGOON!!! And... prior to that was LEGEND OF LEGAIA :))
Godl1ng
Godl1ng - 9/5/2009, 12:07 AM
i loved twin snakes, my point was not that i did not like switching discs, just that it has become obsolete... on the ps3...
Shaman
Shaman - 9/5/2009, 6:43 PM
Don't know what Twin Snakes is...
Godl1ng
Godl1ng - 9/6/2009, 12:42 AM
mgs 1 but the game cube remake
Shaman
Shaman - 9/6/2009, 11:42 AM
Ah... yeah MGS1 was damn near perfect :)
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