Geoff Johns And Ed Boon Discuss INJUSTICE 2 And The DC Creative Cycle

Geoff Johns And Ed Boon Discuss INJUSTICE 2 And The DC Creative Cycle

The brilliant teaser trailer for the long-awaited Injustice 2 debuted yesterday, and now Geoff Johns and Ed Boon have provided some details on the game and how it enriches the experience for fans...

By MattBellissimo - Jun 09, 2016 04:06 AM EST
Filed Under: Injustice
Source: Rolling Stone
When it comes to the video game sector, there's no doubt that DC has been performing exceedingly well. The Arkham Batman titles stand as (arguably) the best superhero games of all time, and the trend looks set to continue with the Injustice series. Injustice: Gods Among Us was a huge surprise for gamers in 2013. Developed by NetherRealm Studios (who were behind the two most recent Mortal Kombat titles),  the game was a massive hit, allowing players to engage in one-on-one slugfests with their favourite DC supeheroes. Yesterday, the studio released a teaser trailer announcing the long-awaited sequel, Injustice 2. DC creative officer Geoff Johns and NetherRealm Creative Director Ed Boon sat down with Rolling Stone to talk about the game and the wider DC universe.

One element of the trailer that confused some fans was the constant array of armour that formed over the heroes during battle. According to Boon, every character in Injustice 2 will have "a vast, vast array of what we're calling gear". This "gear" will be costume pieces and equipment that are used to upgrade your abilities during the game. The superhero you start controlling at the beginning of the game won't have the same skills as the one you end with. Players will determine whether they want more speed, more health, more strength, and the like. "There are thousands and thousands of pieces for, let's say, the Flash," he says. "You are in the constant process of making your version of the Flash." Rolling Stone also states that the game's story will continue from the previous installment, which featured the heroes of the DC universe fighting against a dictator Superman and his regime from an alternate universe. 

According to Johns (who wrote DC: Rebirth and is currently in charge of the creative direction for the cinematic DC properties), games such as Injustice as great for enriching the DC experience with fans. "When I was a kid, my dream would have been for them to do a DC fighting game," he said. "To me, it's a giant creative cycle. You have comics that influence the games, and then Arkham influences the look of a show like Gotham. It just goes round and round and round." Of course, fans noted some obvious influence from the series in Batman V Superman, which had a sequence depictiong a dystopian future not so different from the one seen in Injustice. Could this mean a similar story is on the way for the films? Johns remained coy on whether the game stories could influence the DCEU.  "Some of it's true, and some of it might be coincidence," Johns says. "But yeah, absolutely [it could]."

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Luminus
Luminus - 6/9/2016, 5:07 AM
Don't like. Why can't they just make a game with these characters with a campaign, like the Arkham games?
Demongod20
Demongod20 - 6/9/2016, 5:28 AM
@Luminus - No one said they couldn't. This is just a fighting game for the people that like Fighting games and DC characters.
Luminus
Luminus - 6/9/2016, 5:36 AM
@Demongod20 - Then why won't they make one? Batman has campaign games going all the way back to my childhood. Enough is enough. I don't like the idea of this heroes fighting heroes game DC is sticking with.
Luminus
Luminus - 6/9/2016, 5:39 AM
@TheNerdGuy - How did I know someone was going to say this? You know what I'm talking about.
Luminus
Luminus - 6/9/2016, 5:50 AM
@TheNerdGuy - Yeah, I played that game. It came out in 2006. That's a 16 year gap. I don't hate fighting games. I love Street Fighter. But DC heroes are not meant for street fighting, so to speak.
Luminus
Luminus - 6/9/2016, 6:01 AM
@TheNerdGuy - Yea, yah.

Beetleborg
Beetleborg - 6/9/2016, 8:57 AM
@Luminus - not quite 16 years there man
DTor91
DTor91 - 6/9/2016, 11:12 AM
@Luminus - NetherRealm makes fighting games. It's the MK studio, this makes sense. This also doesn't mean other DC games aren't being made. Monolith has two unnanounced DC games in the works, and no one knows what's next for Rocksteady yet.
LeonNova
LeonNova - 6/9/2016, 1:20 PM
@Luminus - The term your looking for is platformer, that's what the Arkham games are considered. And I think the reason why is it would be incredibly difficult to make a Justice League platform game. The Arkham games work because you're only controlling Batman and characters similar to him. Batman doesn't have any superpowers, so his gadgets and fighting techniques can make for challenging and well-designed video games. It's harder to make a good game about a character like Superman because he's so overpowered. It's actually a challenge for Batman to make it through a thug and trap-infested warehouse alive, Superman could just through every wall in the place straight to where the Joker is and save the day in a matter of minutes. The only way common grunt opponents could realistically hurt Superman is if they were all laced with kryptonites and it's hard to keep Superman contained in a level when he can literally fly anywhere he wants to. Then you've got a character like Flash who moves ridiculously fast, faster than a video game could realistically make a character go. I could go on and on. All of the characters have different power sets, so they would need completely different forms of levels throughout the game. I wouldn't say it's impossible to make a good JL game, but it would have to be very well thought-out and handled by an expert game developer.
Luminus
Luminus - 6/10/2016, 12:00 AM
@Beetleborg - Oops. lol.
Luminus
Luminus - 6/10/2016, 12:07 AM
@DTor91 - I'll believe it, when I see it.

@Jhuntdaprodigy - I have the mind to do it, so they should too, since they're the "experts."

Superman doesn't need a health meter, unless he's fighting the Parasite, Doomsday, Metallo, or Darkseid. Just make the city have one.

For the Flash, all they have to do is slow everyone else down around around you. The faster you go, the slower the environment gets until everyone is just standing still. There's no need to have the Flash running at ridiculous speeds from our perspective. Moving relatively as fast as a car in that mode is good enough.

There's just no excuse. They need to hire me.
Demongod20
Demongod20 - 6/9/2016, 5:23 AM
DC is killing it with games and animation. I'll be picking this up when it releases.

I wish Marvel/Disney would get off there asses and partner with Capcom again to make Marvel vs Capcom 4 or at the very least make a pure Marvel Fighting game.
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